← Back to blog SIG / Susquehanna Quant Probability Bank — 18 Frequent Interview Questions, Categorized
Susquehanna

SIG / Susquehanna Quant Probability Bank — 18 Frequent Interview Questions, Categorized

2026-05-31

Susquehanna's (SIG) Quant phone and onsite loops are famous for probability density — a single 30-minute call can pack 8-10 probability problems, all answered verbally, no calculator, no scratch paper (whiteboard maybe in onsite). This bank groups the 18 most frequent SIG probability questions into 7 thinking models, with a 30-second template and a Python simulation per category. Companion piece to the SIG OA three-track guide — this is the pocket bank for phone screen and onsite season.

SIG loop snapshot

Phone Round 1  HR + projects + 2-3 warm-up probability  (30 min)
Phone Round 2  Specialist phone: 6-10 probability bombs (30 min)
Onsite Round 1  6 probability + expectation, mental-math timed  (45 min)
Onsite Round 2  Trading game / market making sim       (45 min)
Onsite Round 3  Behavioral + culture fit               (30 min)

Phone Round 2 is the single hardest filter — miss two and you're cut. The questions almost always live inside the 7 categories below.

Category 1 — Conditional probability (highest frequency)

Q1.1 Two-headed coin

A bag holds 99 fair coins + 1 two-headed coin. You pick one and flip 7 heads in a row. Conditional probability it's the two-headed coin?

Bayes:

def bayes_two_headed():
    p_d = 1/100 * 1
    p_f = 99/100 * (1/2)**7
    return p_d / (p_d + p_f)

Q1.2 International trips

Last year you took two trips; the December one was international. What's the conditional probability both were international?

Spec is ambiguous — does "December was international" come from observation or sampling? SIG wants you to clarify proactively. If "December was international" is given, then P(other is international) = P(international), independent of December.

Category 2 — Penney's Game / sequence probability

Q2.1 HHT vs HTH

A picks HHT, B picks HTH. First sequence to appear wins.

Memorize: A wins with probability 2/3. Penney's Game's classic counterintuitive result. Markov chain:

state 0  -> H -> state 1
state 1  -> H -> state 2 (HH)
state 1  -> T -> state 0
state 2  -> H -> state 2
state 2  -> T -> A wins (HHT)

B trying to wait for HTH frequently bumps into HHT first.

import random
def simulate_penney(n=200000):
    a_wins = 0
    for _ in range(n):
        seq = []
        while True:
            seq.append(random.randint(0,1))   # 1=H, 0=T
            s = "".join("H" if x else "T" for x in seq[-3:])
            if s == "HHT":
                a_wins += 1; break
            if s == "HTH":
                break
    return a_wins / n   # ≈ 0.667

Category 3 — Waiting time paradox / parallel waits

Q3.1 Three bus routes

Bus A arrives at U(0,10), B at U(0,20). Average wait?

Independent arrivals, wait = min(T_A, T_B). For two routes, E[min(U(0,a), U(0,b))] (a≤b) = a/2 - a²/(6b).

Different frequencies + random passenger arrival = inspection paradox. SIG wants you to distinguish "passenger-perceived gap" from "true gap."

Category 4 — Geometric probability

Q4.1 Three points on a circle, obtuse triangle

Three random points on a circle form a triangle. Probability it's obtuse?

Memorize: 3/4. Intuition: P(acute) = 1/4 because all three must avoid the same half-circle on either side; P(obtuse) = 3/4.

Q4.2 Max regions of a circle cut by n lines

n straight lines, max regions in a circle?

Formula: R(n) = 1 + n + C(n,2) = (n² + n + 2) / 2.

Q4.3 Cube paint

Paint the outside of a cube blue, then cut it 2 ways into 27 small cubes. Probability that a random small cube has a yellow (original) top face?

For each small cube, "top face is yellow" depends on its layer. Bottom layer (9) and middle layer (9) cubes have unpainted top faces; top layer (9) has painted tops. The exact answer hinges on the cut definition — SIG loves these geometric edge details.

Category 5 — Expectation (with branches)

Q5.1 Replace until all blue

Bag: 2 red, 1 blue. After each draw, replace with a blue ball. Expected draws until all blue?

States by red count: 2 → 1 → 0.

Q5.2 Alternating dice game

A and B roll dice alternately (A first). Game ends when A rolls a 6. Expected total rolls?

State machine + geometric distribution. Each "round" = A roll + B roll = 2 rolls; A succeeds at 1/6.

E = 6 × 2 - 1 = 11 (the final roll is A's 6; B doesn't roll after).

Category 6 — Game theory / decision thresholds

Q6.1 Kelly-style bet

Stay → $1000. Answer correctly → $4000. Answer incorrectly → only $250. Minimum p to make answering worthwhile?

E = 4000p + 250(1-p) ≥ 1000 → 3750p ≥ 750 → p ≥ 20%.

Q6.2 Minimum win rate to call

You and friend each blind $10. Friend raises to $20. If you fold, you lose your blind. Minimum p to call?

Category 7 — Round table / arrangement probability

Q7.1 Circular adjacency

8 people seat around a round table; 3 selected. Probability that at least 2 of those 3 are adjacent?

Complement: P(all three pairwise non-adjacent).

Mental-math discipline (the 30-second rule)

SIG phone interviews give 30-60 seconds per question. Overrunning is almost certain failure. Three rules:

  1. Answer first, derive second — under 30 seconds, lead with the number + a one-line intuition; if the interviewer accepts, move on
  2. Memorize 8 standard results — Penney HHT 2/3, obtuse-on-circle 3/4, two-headed coin 56.4%, Kelly 20%, cube paint top-face fraction, etc.
  3. Clarify on ambiguous prompts — burn 5 seconds asking, save 30 seconds of misdirection

OA → Phone → Onsite cadence

Stage Type Prep focus
OA CodeSignal coding + math LeetCode Medium + probability speed
Phone R1 Resume + 2-3 warm-ups 90-second self-intro
Phone R2 6-10 probability bombs The 18 questions above, fluently
Onsite R1 6 + mental math 30-second rule drilling
Onsite R2 Trading game Market-making intuition

OA assist plug-in points for SIG

SIG sits in the "memorizable bank" lane of OA assist (OA assist (OA live support)) — the core 18-25 problems cover ~80% of the prompts. Standard cadence:

  1. Bank identification — invitation screenshot tells us which of the OA three tracks (coding / math / trading game) you're on
  2. Timed mock — 1 hour mental-math drills + 1 hour OA coding daily
  3. Live cueing — phone day, backstage Bayes / Penney shortcuts piped through
  4. Debrief — log every miss after each round, re-walk the template
  5. Onsite trading-game drill — 2-3 hours of market-making sim

FAQ

Q1: Really no calculator on SIG probability? A: 100% verbal on phone. Onsite some rounds allow whiteboard but mental math still dominates.

Q2: My math background is average — can I prep through this? A: Yes. SIG has high overlap; memorize 18-25 standard results + templates and you'll hit ~70%+.

Q3: NG salary at SIG? A: Quant Trader / QR base ~$200K, sign-on $100K-$200K, year-1 bonus 50-100% of base depending on the loop score.

Q4: Can I reapply after rejection? A: Yes, typically a 1-year cool-down. Drill the bank before reapplying.

Q5: When's the latest stage to start OA assist? A: Day-of OA invitation is best. Pre-Phone-R1 also works. Phone R2 must have the bank locked.

Closing

SIG looks like a probability test, but really it tests "30-second mental math + template reuse" as a special skill. If you're prepping SIG / Akuna / Optiver / Jane Street, message WeChat Coding0201 with your current phone / onsite stage. We'll identify the bank first, then schedule OA assist accordingly.


Need real interview material? Add WeChat Coding0201 now to request access.


Contact